Modern matte painting is a multidiscipline art. Matte painters need to know how to create 3D geometry, extend worlds with nodes and macros, create detailed materials and shaders, digitally paint convincing detail, and composite the many layers together into a final render worthy of the big screen. Danny Janevski, matte painting supervisor for DreamWorks, shows how to master these techniques using software such as Clarisse, ZBrush, World Machine, Photoshop, and NUKE. He covers a wide variety of current industry techniques used in creating feature films, including layout and set breakup, top-down renders, environment and terrain generation, painting, and final render. Instructor.
Create and enhance your photos, images, and designs with Adobe Photoshop CC, the world's best imaging and photo editing software.
By: Steve Wright course. 7h 36m 49s. 7,572 viewers. Course Transcript - Instructor So now that we are ready to start eroding, one of my favorite things in World Machine. You first need to do a couple of things before we can do that. I'd like to show you two fantastic World Machine resource online.
If you go to world-machine.com/library you'll find a wealth of macros. These macros are fantastic, they come on the website, but they don't come with World Machine, and you can download them here separately and install them into your macros library. Now some of them are very handy, especially the Zero Edges tool. I've already downloaded that. So if you click on World Machine now and go to Macros you can load macros. Browse the folder if you don't see it there. Sometimes you need to copy and paste that in the correct place.
In this case it would be Documents, World Machine Documents, Macros, and refresh, there you go. Now it will come up. If you click on Zero Edges and select it, because you don't want to be, for some reason if you select Blend Layers it will. Practice while you learn with exercise files.
Watch this course anytime, anywhere. Course Contents. Introduction Introduction. 1.
Layout. 2. Asset Creation 2.
Asset Creation. 3. World Building and Terrain Generation 3.
World Building and Terrain Generation. 4. Look Development 4. Look Development.
![With With](/uploads/1/2/5/4/125482968/354574658.jpg)
![Cs6 Cs6](/uploads/1/2/5/4/125482968/749170715.jpg)
5. Final Layout 5. Final Layout. 6.
Project Setup 6. Project Setup. 7. Matte Painting 7.
Matte Painting. 8. Projection 8. Projection. Conclusion Conclusion.